To complement this release, I’ve also posted a design analysis of classic Doom, just as I threatened to a while back. Inside the ZIP are a standard format Doom WAD readme, instructions on how to get it running on modern systems, and some designer commentary on both the construction of the original map and the Doom demake.
If you’re a fan of either game, I hope you enjoy it.ĭownload the map from here. It’s a monster of a level, crammed full of weird little BioShock-to-Doom transmutations and symbolism. Inspired partly by TIGSource’s amazing Bootleg Demakes Competition, I used a modern Doom level editor called SLADE to recreate Arcadia and the Farmer’s Market, the sections of BioShock on which I was the primary designer. So I did a remake of a BioShock level for… wait for it… Doom 2. Of course, I had to do something very silly with some of this time.
Typically when you ship a big game you get some time off to relax, take a step back and enjoy life.